Defense v. Final Damage %

5,00010,00098.6318.27

Talent DMG Optimization

Base ATK:

Base Crit Rate %:

Base Crit DMG %:

Enemy Defense:

Enemy Crit Resist %:

Click to select/unselect and cycle through levels.

0
combo

Combo 0

Physical attacks have a 20% of triggering a second time, with 50% of the original damage, healing, and control rate.

0
power

Power 0

Increase Phys. DMG by 5% and ATK by 120.

0
valor

Valor 0

Increase Phys. DMG by 10% for 2 rounds at the start of battle. Can't be dispelled.

0
echo

Echo 0

Magical attacks have a 20% of triggering a second time, with 50% of the original damage, healing, and control rate.

0
magic

Magic 0

Increase Magic DMG by 5% and ATK by 120.

0
focus

Focus 0

Increase Magic DMG by 10% for 2 rounds at the start of battle. Can't be dispelled.

0
penetration

Penetration 0

Final DMG negates 10% of targets' DEF.

0
critrate

Crit Rate 0

Increase crit rate by 5%.

0
critdmg

Crit Damage 0

Increase crit damage by 10%.

Talent Multiplier: 

1.000

Rough Damage Formula Test

Calculates damage at ~98% precision. Please note that mages and warrior guild skills cause high variance. Likewise, you will need to account for passive relics via Damage Bonus and DMG Relief.

ATK

ATK Bonus %

Skill %

Damage Bonus %

Phys/Magic Bonus %

Crit Damage % (100 if non-crit)


DEF

DMG Relief %

Phys/Magic Resist %