Defense v. Final Damage %
Talent DMG Optimization
Base ATK:
Base Crit Rate %:
Base Crit DMG %:
Enemy Defense:
Enemy Crit Resist %:
Click to select/unselect and cycle through levels.
0

Combo 0
Physical attacks have a 20% of triggering a second time, with 50% of the original damage, healing, and control rate.
0

Power 0
Increase Phys. DMG by 5% and ATK by 120.
0

Valor 0
Increase Phys. DMG by 10% for 2 rounds at the start of battle. Can't be dispelled.
0

Echo 0
Magical attacks have a 20% of triggering a second time, with 50% of the original damage, healing, and control rate.
0

Magic 0
Increase Magic DMG by 5% and ATK by 120.
0

Focus 0
Increase Magic DMG by 10% for 2 rounds at the start of battle. Can't be dispelled.
0

Penetration 0
Final DMG negates 10% of targets' DEF.
0

Crit Rate 0
Increase crit rate by 5%.
0

Crit Damage 0
Increase crit damage by 10%.